The music is a bit soap opera in its presentation, but then again the game is essentially just that. Quite a feat considering the game originally appeared in DVD format and is now on a single CD-ROM. The sound is very clear and audible compression is minimal at best. Bit of a let down considering how amazing the characters and their textures look. Blurry, muddy, and sometimes unrecognizable textures cover the game's otherwise brilliant world. What looked brilliant on a Playstation 2 looks disappointingly stale on a monitor (thanks in turn to the clarity of monitors). Background textures also seem to have suffered in the porting process. Just count yourselves warned if you have a system that does not meet or exceed the above-mentioned requirements. However, the game does offer lower resolutions and draw distances for those with lower end systems. The game will suffer on lower end systems and anything lower than a PIII 700 and a 32MB video card will yield unimpressive and choppy frame rates. However, with every positive there's bound to be a negative. The characters are comprised of a huge amount of polygons that help in turn to create very believable facial expressions and character movements. Just take a look at the images provided with this review and try to conceptualize them animated with unnerving detail. Playing this game in 800圆00 with full detail is a sight to behold. Shadow of Destiny features some astounding polygonal characters and animation. This is "Replay Value" at its best folks. Best of all, in order to get the final ending you'll have to attain all the endings. But also take into account that there are 5 completely different endings with each ending stripping away a piece of a larger puzzle. The game is actually fairly short in length from beginning to end (an average of 6 hours). There are no item combination puzzles here that might have assisted in making it a bit more challenging. Most of the puzzles are pretty much comprised of using a certain item in the right place at the right time. The majority of gamers will find the puzzles to be just right and logical (that's right folks, a logical adventure game). The puzzles aren't very difficult and advanced adventure gamers might find them to be a bit too direct and sometimes degrading to their big-brained nature. The experience that one attains from the game can be best described as that of a fun suspense flick with gamer participation thrown in for good measure. A few may feel that the heavy use of cut scenes is a bit redundant, but within an hour of playing the game they'll realize that this is where the game actually excels. Shadow of Destiny's fascinating tale is unveiled with the very effective utilization of in-game cut scenes. Just make sure you have a game pad in hand as this game is not a very keyboard-friendly game. Getting Eike around the screen is fairly simple and should be a breeze to get comfortable with. What it does bring with it however, is a living, breathing 3D world. The game is a straightforward adventure game minus the static backgrounds and spectacular voice acting that most PC adventure gamers are used to. You won't be shooting, dodging, strafing, or using quick time combos here. Shadow of Destiny is an adventure game in every essence of the word.
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